isulaelu opened this issue on Jul 20, 2003 ยท 3 posts
Kixum posted Tue, 22 July 2003 at 2:13 PM
If you're not using many texture maps, and/or most of your textures are procedural, I always use internal. It makes stuff more contained and then I don't have to hunt for files when I open something that I built on an older machine and version of C. I have lots of stuff which has come all the way from Raydream even so backwards compatibility is a personal issue. -Kix
-Kix