Forum: Poser - OFFICIAL


Subject: I'm Gonna Scream!!

Uthena opened this issue on Jul 03, 2000 ยท 31 posts


picnic posted Mon, 03 July 2000 at 10:13 PM

Casey, you can open your library file (say the poser/library/character/female clothing) and you will see rsr's and cr2's. If you click on the icon for the cr2 it will open most likely in your notepad or Wordpad app from Windows accessories. I was told that there is a utility in Freestuff that is better but haven't used it and I use Wordpad to open mine. When you open it, you will see that it is just a text file. Since I don't have one open, I can't tell you exactly what lines say what but you will see right at the beginning that it 'points' to or references an object file--for instance bldress.obj. That means that the whole file uses that particular object file from your geometry folder. If you create a new model in UV Mapper then you must save it with a new name--say, for instance, longdress.obj--in your geometry file. Then you have to have a cr2 file in your library clothing file in order to 'see' it from within Poser. So--you take the original dress cr2 and you open it, you go to edit/search and when the search dialog box opens, you have it search for bldress.obj and replace it with longdress.obj. It will ask if you want to 'replace all' and you say yes. You save it as a cr2 for longdress. That way you now have a new model called longdress.obj from UVMapper and a cr2 for longdress and your original bldress.obj is still there too. I don't know if this makes any sense or not, but when Steve Shanks told me this it didn't to me either until I did all of these things. First, though, you have to save the .obj from within Poser with a name, open it in UV Mapper, create the map template as you want it, save both the new model (with the new name--don't replace your old model) and the texture template and then edit your cr2. Sound easy?? LOL--it really is. If you have questions as you try it, come back here and someone will walk you through it. Diane