Laver2k opened this issue on Jul 24, 2003 ยท 10 posts
Momcat posted Thu, 24 July 2003 at 7:21 AM
If you look at the template for the texture map, you should be able to see where the eyebrows go, and what shape they should be guided by. After that, it's as simple as painting the eyebrows in, or if you prefer, there are several good photo reference packages available in the RMP. You should paint them in on a seperate layer, so that you can erase easily if you make mistakes, and also, you can lower the opacity of the skin layer so you can see the template guides whil you work. Makeup would follow the same route. You can see on the template where the facial features are guided, and work on a seperate layer to apply it. You can use the change to target brushes in PSP to change colors of makeup, and also layer blend modes. If you are looking to add depth to the skin and lips, you will need to create a bump map. A bump map is a greyscale image that has the same features of the template, but works like a relief map. The darker the grey, the deeper the appearance of the bump. Let's say you wanted to create skin wrinkles. You would take a copy of your texture map and reduce it to greyscale. Then you would use a slightly darker greay to paint in the liners. The darker the line, the deeper the wrinkle. Same for lips. You want to be careful and use very subtle diffrernces for skin as a general rule. The only thing you must absolutely NOT