...all due respect to LaurieA, there's nothing wrong with Postwork... I think wdupre hit the nail on the head - in that the argument is often interpreted wrong. When you look in the Maya, 3ds Max, Cinema and even Bryce and Vue galleries, what you often see are renders sans any postwork. The (valued) 'idea' is to show what you can do using just the software. We are too mired in the past to change things now (everyone posts mixed-media images in the Poser gallery), but ideally, I'd prefer it if they were not postworked (I can and would always go to the Mixed Media gallery to see and post those). I still enjoy postworked images and fully appreciate the time, effort and talent put into them, but here's something else to think about... The above image (aside from my signature) is a straight Poser 4 render. I'm pretty happy with it. I've spent weeks and months working on the textures, modeling the clothes, creating cutom morphs, etc. - not just for this image, mind you - but I did spend hours setting up this image alone - and that was even starting with an existing pose that I happened to have purchased in this case. Would this image ever make it into the Hot 20? no way (even assuming it was good enough). Why? Because there's no 'percieved' effort put in to it. Instead of spending a lot of my time doing postwork, I chose to spend my time setting it up... - getting the lighting just right - moving her arm to cover what would be an obvious joint flaw in the thigh/hip - getting just the expression I was looking for - tilting her head 'just so' for the desired 'mood' and so that the lights worked well with her eyes - adjusting the expression 'just so', again for the mood I wanted - setting the highlight values 'just so' for the effect I wanted on the lips - morphing/positioning the hair around, tweeking the earing so it dangled correctly - fixing and adjusting the necklace so that it looked decent - adjusting the belly chain so it hung correctly - and finally (excluding anything I've forgotten), adjusting the camera settings including focal length for the desired effect. ...but, since most of the above steps could have been postwork-fixed in PS, when people see the words 'no postwork' they assume 'no effort' and move on (admittedly, I did get some nice comments on this image in my gallery, but I doubt any of them even considered clicking on the 'vote' button). It IS hard to get good images out of Poser (at least, it takes time and effort), but what would make people even try, if postwork is the only thing 'valued' by the 'Poser' community? Is it less art-worthy because I didn't touch it up or paint the hair in PS? I don't know the answer, but I'd love to see some means of distinction between the pure Poser renders and the Mixed Medium renders. I love both - I appreciate both. I learn more about Poser techniques from pure renders, I learn more about postwork techniques from Mixed Medium ones. That's just my .02 ;) Cheers, - Keith
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