Sat, Nov 23, 12:50 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: P5 Hair Raising Problem?!


Selket ( ) posted Sat, 26 July 2003 at 9:18 PM · edited Thu, 01 August 2024 at 7:44 AM

file_68792.jpg

hi everyone, It's been a while since i did any modeling, but I have a treat for everyone, a new and high res skull cap for victoria 3. What's always the same about skull caps? The hair line of course! Please let me know what u think of so far?


Selket ( ) posted Sat, 26 July 2003 at 9:23 PM

file_68793.jpg

Boo!!! I'm back with another shot of Victoria 3 Skull Cap, which will be in the freebies section of renderosity and as well it's royality free. I shaped the sides and back of the hair using a picture of a persons hair line, not to mention there's twice more vertials then before or more finer detail, such as doing braides or cornrolls for those african hairdo's, and more softer feel then the hard square look. Personally i hate that! >:(. Some time in the next few weeks i will be releasing a new hair style using this freebie product, which will be for pc and mac.


Selket ( ) posted Sat, 26 July 2003 at 9:51 PM

oh yes one more thing, The free v3 skull cap will be introduced within a few days, I want to do some more testing before i release it. :D thanks jolene


mathman ( ) posted Sat, 26 July 2003 at 10:05 PM

Jolene, Many thanks for your great effort. I've been investigating and playing around with P5 dynamic hair for the last day or two. I know that the skullcap is important for developing a dynamic hairstyle - I'm having trouble, though, grasping what that importance is. Are you able to elaborate at all ? thanks, Andrew


Dash ( ) posted Sat, 26 July 2003 at 10:35 PM

looks great and very useful. Can you post a mesh screenshot to see how hi-rez it is. I will we waiting for it when it hits freestuff, that's if i haven't done my own yet lol thanks :)


Selket ( ) posted Sat, 26 July 2003 at 10:36 PM

file_68794.jpg

The skull cap ties all the hair groups together when u save the cap into the hair section. it saves it all together. The skullcap is important things. 1. gives u a basic idea where the hair line lies, 2. library saving, 3. u can't rely on the actual model head to create the hair. U can but the thing is that how are u going to save all the hair sections together? :|.usually each vertex has one or two guide hairs. more vertex more guide hairs to create more complex hair designs such as hair braiding. I came up with this idea because i was bummed out how the low res vertex in V3's head and the hair line is totally off and reminds me of V3 with a receeding hairline. here's a few what the vertex's look like compaired to V3's head. I hope it helps, if not let me know dear, I am not that expert of poser 5 yet :S I'm still learning. Jolene


mathman ( ) posted Sat, 26 July 2003 at 10:48 PM

Thanks again, Jolene. I'm also curious now as to how you created the skullcap ?


Dash ( ) posted Sat, 26 July 2003 at 11:11 PM

It looks good. I notice it is trangulated it do you get better results when doing hair than quads?


Selket ( ) posted Sun, 27 July 2003 at 10:37 AM

hi dear, I will include a version in quads. there will be three version of the cap, square, current one u see in the picture above, and in quads. I used 3d studio max to model the skullcap. I used a comination of compound moonbeans and some box modeling, then I used meshsmooth. :). When i saved it i use some options to change how the vertex is mapped. :D I hope that helps some, I'm working on the last and final version of the cap, i will be reproducing caps for all of the poser figures.


Lyrra ( ) posted Sun, 27 July 2003 at 1:41 PM

are you making zones on the skullcap? might be useful for novice hairstylists and also if you're making for Mike... how impossible would it be to make a beard base? It would probably have to have matching morphs for all his face morphs which might be possible via tailor. And that kinda quadruples the amount of wor.k It would certainly be interesting to see if its possible. After all .. don't you want to make Dumbledore's beard? grin



Selket ( ) posted Sun, 27 July 2003 at 4:18 PM

Dumbledore's beard? :) I never heard of that one. But it would be possible, but not for a while though, it's been pretty busy around here. I had problems of late on my server and setting up my Syndicate X Labs website. I'm working on a short hair style for victoria 3, with chunky highlights that the user can change of a click of a button. I'll be working with the hi-res skullcap, it will take some time to create the hair because i am not using the basic pull down and pull back tools, i wanted to fine tune the hair. if u want i can show u progress of this project. let me know what u all would like to see.


Selket ( ) posted Sun, 27 July 2003 at 4:20 PM

oooo u mean material zones? u know dear that would be a good idea. I'll make a note of that. :D


Lyrra ( ) posted Mon, 28 July 2003 at 11:03 AM

Dumbledore is a character in the Harry Potter books and movies. In the movies he's shown as having a very long flowing white beard. Poser 5 hair could do it, but a beard base would make it transferable to other characters And yes, I meant material zones. example: center-part left, center-part right, left-part left, left-part right, bangs, ponytail, etc. So that the groups were pre defined and the user just had to select what ;parts they wanted to grow hair on. PhilC made some skullcaps that have material zones on them, and they're very helpful



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.