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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: a 20 foot screw and a 30 inch tree?


BryceBoy ( ) posted Sat, 01 July 2000 at 10:38 PM · edited Thu, 28 November 2024 at 7:41 PM

I'm really confused about the "standard measurements for Bryce." I know there most be some kind of measurement Bryce uses, but what is it. I was thinking I might be safe to do 1 foot=1 unit, as the trees average about thirty units tall, but then you have huge screws and such. But then there's fog. It fades in the distance, but what distance measurement is that using? If you go for unit=inch, then anything more than a few feet away will fade into oblivion. So what's to do? What do the people who make the "free Bryce stuff" consider to be the "average" measurement?...


plmcelligott ( ) posted Sun, 02 July 2000 at 2:21 AM

Bryce doesn't think in real world terms of inches and stuff. It's up to you to decide the scale and stick to it. A lot of people use 1 unit = 1 inch but that gets awful big in a hurry for outdoor stuff


Anthony Appleyard ( ) posted Sun, 02 July 2000 at 3:12 AM

I tend to scale to about 1 unit = 100 inches in Poser and 20.24 units = 6 feet (man height) in Bryce. It would be VERY useful if in Bryce there was an easy way to scale x y z by the same ratio, including being able to type a simple arithmetic expression in the entry dialog box so people don't have to reach for a calculator to find how to re-scale e.g. a 40-foot-high crane from Bryce default size to the proper size.


brycetech ( ) posted Wed, 05 July 2000 at 8:21 AM

lol I use 1 BU = 1/4 inch on almost all interior scenes and 1 BU = 1 inch on most exterior scenes have used 1 BU = 1 foot on space scenes (but that was when I was doing Babylon5 images) the station is 5 miles long so I had to. but..for those that dont know..if you make the scene units smaller (like I do for interior scenes) Bryce will use the textures farrrrrrrrrrrrrrrrrr more realistically and you will be more impressed with your renders. See, that gives the rendering engine the chance to use what it has..and you can see it :) BT


Caligula ( ) posted Wed, 05 July 2000 at 3:57 PM

I mostly eye ball things. When I'm using Poser figures, I scale things according to the Poser figures. In that case, my scaling ends up being very similar to Anthony's suggstions.


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