Forum: Poser - OFFICIAL


Subject: DAZ's Universal Text Convertor(sic)

mathman opened this issue on Jul 31, 2003 ยท 26 posts


Migal posted Fri, 01 August 2003 at 4:54 AM

The amount of resources used by a texture is directly related to the resolution and dimensions of the texture bitmap. It's quite possible for V2 to use a larger texture than V3, but that has nothing to do with morphs. While it's true that V3 blank is lighter than V2, Victoria 3, injected with only facial expression morphs, has a larger memory print than Victoria 2.

Having worked almost exclusively with the Steph mesh for the past year, I hadn't tried to make a morph for V3 until just a couple weeks ago. I was stunned. I knew V3 was a big gal, but I had no idea how big. Her head has more vertices than Steph. Not more vertices than Steph's head: V3's head, minus the eyeballs, is a denser mesh than Steph's entire body, head and eyeballs. The space of a virtual crumb on the corner of V3's lip would occupy more polygons than Steph's entire hip and both buttock actors, combined. V3's head is to point clouds as a hurricane is to tea pot steam. V3, fully injected with head and body morphs (base, not male or monster) is roughly 120 megabytes. In RAM, she is more than five times the size of V2. A V2 texture would have to be over 100 megabytes to make V2 the size of V3 with no textures. Ahh... But, we have morph injection, thank goodness.

Really, V3 is so advanced when compared to previous Mil humans, it really is apples and oranges. Between the new actor cut, the denser mesh and the JCM, she drastically reduces postwork. And she's not the first female with a ram stick fetish. I've always thought of the Mil Dragon as female. ;-)