Doublecrash opened this issue on Aug 02, 2003 ยท 11 posts
Doublecrash posted Sat, 02 August 2003 at 3:49 PM
Yes, Jason, it's exactly what I did. I used the tiled ground photo texture by Lemog in channel A to drive diffusion and bump, and then another ME cloud texture in channel B to drive reflection and specularity. I'll make a screenshot. S.