Ian Porter opened this issue on Aug 03, 2003 ยท 47 posts
Ian Porter posted Sun, 03 August 2003 at 12:33 PM
Hmmm, Well that figure of 8.602 feet matches the figure used by the unpatched version of Poser 5, but hey that could be just a coincidence, and anyway I thought there was a well documented statement somewhere that a Poser figure was six feet tall, this Poser unit of 8.602 feet makes most of them over that height. Next demonstration, Import the cube, (or any model in any format, but cubes are easier) back into Poser, and check the box for 'percent of standard figure size' and make sure the percentage is set for 100%. This cube is roughly three quarters the size of a Poser unit, but doesn't appear too useful (but we will find it is extremely useful). Now export this model from Poser in .3DS format, and import it into GMAX, with GMAX set to a ruler in decimal feet, and world unit still set to one inch. In GMAX look at the object properties of the cube, and note that GMAX describes this cube as having dimensions of exactly 6.00 feet per side. You can also try that in decimal inches, and of course it is 72.0 inches. I put it to you then that this cube, 100% of standard figure size, is in fact the origin of the statement 'A Poser figure is six feet tall'. Or maybe that is just another coincidence ????? Note that I get the same results reported by GMAX, whether I am exporting from Poser 2, 4 or 5, and I suspect also version 3 (If only I could find that dammed CD) so whatever is going on here has not changed all through since version 2. I believe as I have said that GMAX is somehow able to read the conversion factor from it's own world unit to Poser's world unit, and that that information is hidden somewhere inside 3DS files exported from Poser. Unfortuately the 3DS file format is not in easily readable text, and there seems little information available about what it actually contains. Next I think we will need to dig down into a 3DS file and try to decipher at least some part of it.