Forum: Poser - OFFICIAL
Subject: One Poser unit is absolutely
Ian Porter opened this issue on Aug 03, 2003 ยท 47 posts
williamsheil posted Sun, 03 August 2003 at 4:41 PM
- It still leaves me wondering why a cube imported into Poser with the percent of standard figure height set to 100%, and then exported as a 3DS, is reported by GMAX to be exactly six feet high* Because, by exporting it, you are subjecting it to exactly the same "incorrect" conversion factor in the exporter as you are with the figures and other props that you export and import. Just to clarify, however, there is no such thing as right and wrong so far as conversion is concerned, ever. Neither for that matter is any "proof" meaningful. Units in 3D graphics have absolutely no real "meaning". If I decide that the 1 Poser unit equals 1 Astonomical Unit (IIRC about 80,000,000 miles), I'm not "wrong", at worst I'm only defying convention. All that can really be established is "standards". Defining these, and embedding them in software is a good idea for CAD type programs, where you don't want two car designers, for example churning out a chassis and seating that vary in size by orders of magnitude. To some degree Poser, being oriented towards a specific type of representation can also benefit from this, but nevertheless, it all falls back to someone making an arbtrary decision somewhere. And, at the end of the day what makes a "standard" a standard is an open question. Generally it requires concensus. First call is of course the software creators, but if users or content developers decide to go their own way then their opinion is as valid as any. The real world is full of conflicting standards, and for for that matter full of conflicting standard making bodies, so where Poser users themselves only disagree by +/-10% we're still really in pretty good agreement. Bill