Ian Porter opened this issue on Aug 03, 2003 ยท 47 posts
williamsheil posted Sun, 03 August 2003 at 7:21 PM
After thinking about my previous post, I realised that my assertion that the 1 figure height equals 6 foot in GMax 'coincidence' could be passed off as just a result of incorrect conversion was not valid. I also realised that I had never really looked at the "Import at Figure Height" option. Now that I have, I've realised how significant it is to understand why the confusion has arisin. The import option creates (with a simple box prop) and object that has a Poser height of exactly 0.6975 units (measured and derived from the unconverted Waveform .obj exported file). This is obviously much smaller (by about 5 inches) than any of the standard Poser 3+ adult figures (which all seem to measure about 0.75 units in height). However, it is consistent with the Poser 2 figures included, and so we can only assume that there has been an effective change of "assumed" scaling between Poser 2 and Poser 3. The confusion in conversion factors is almost certainly the result of using this standard height and ASSUMING that this (still) represents six foot. It obviously doesn't in Poser 3+ world, but it is likely that the P5 developers found the (old) import scaling code and used it calibrate their scaling factors. It is also consistent with the 3DS export/import scaling, whether that was calibrated using the same assumption or possibly by the same import/export method (0.6975 equals six foot, which does give exactly Ian's scaling factor) or whether the code actually dates back to Poser 2 when it was basically correct, I cannot say. Regardless, there apparently has been a clear decision in the transition between P2 and P3 to change the average height representation with the figure height from P3 onwards being consistently half a head taller than their predecessors, and all based around the 0.75 Poser units (equals six foot) measure. Bill