sun03rise opened this issue on Aug 04, 2003 ยท 15 posts
Lawndart posted Mon, 04 August 2003 at 5:43 PM
Attached Link: http://www.3-AXIS.com
smiller1: That is correct. The cloth can't be colliding with the figure before the cloth is calculated. When you use drape frames in the cloth simulation the draping simulates from a zero pose of the figure to the pose at frame 1 of the animation. In order to make sure that the cloth object will work at a zero pose (dosen't protrude through the figures parts): 1. Turn off IK for the feet and hands. 2. Open the joint parameters dialog with the figure selected. 3. Select zero figure (this sets the figure to zero on all the body parts). -- Remember that the cloth draping starts from a zero pose. 4. Move the cloth object(example: Dress) so that none of the body parts stick through the geometry. Don't move the figure AT ALL so it stays in the zero position. 5. Once the geometry used for the cloth is in the correct position, parent it to the hip of the figure and save it to the props library. Now ANY time you use this object as cloth in a scene it will come in onto the figure in the correct location no matter where the figure is in the scene. You also know that it will work when draping is used in the simulation. 6. Now go into the cloth room and set up the cloth and you should be able to get it to calculate correctly. Let me mention again that this is covered in great detail as well as all the other features of the cloth room in the P5 Demystified video. Happy simulating! I look forward to hearing how it works out for you. Cheers, Joe www.3-AXIS.com