Wynter opened this issue on Jul 08, 2000 ยท 11 posts
Lemurtek posted Sun, 09 July 2000 at 12:45 AM
Don't feel bad, I think my IQ drops a point or 2 every time I load up Poser! :) First some questions: what program did you use to create the dress, some programs have tools to create UV maps, but most don't. When you load your dress object into UVMapper, did it display the wireframe map as shown, or did you have to create a new UVMap? I don't know about the Mac version of uvmapper, but the PC version will announce that an object has no UVMap, and tell you to create one. To UVMap something takes a little trial and error, probably either planar in the Z axis or Box mode might work. What you have shown will probably be as good as anything. Once you have created the new map, you can select all or portions of the wireframe in UVMapper, and use the Assign command to assign to materials and groups. Drag a box around the desired portion, and UVMapper will select all the polys in the box. Assuming you created a new UVMap in UVMapper, you need to save both the object (I always save under a new name like dressUV.obj or such) and save the texture map. The object should go in your Runtime/Geometries/(name), where (name) would be dress or whatever. The PC version saves the texture map as a .BMP image, the Mac may save a different format like .pict. Regardless, you then load the texture map into a paint program. If your program has layers you can create a new layer over the wireframe, and paint on that. You paint over the wireframe, following the outlines. When your done, save your new picture in the Poser textures folder. You then use the new object with the new UVmap info you saved from UVMapper and the new picture.