Tintifax opened this issue on Aug 06, 2003 ยท 6 posts
ockham posted Wed, 06 August 2003 at 9:11 AM
Just for clarity: Your first statement about Morph Targets being only linear moves, is correct. A morph target dial specifies a list of points (vertices) within one OBJ, and gives each point a delta. The deltas must be linear moves, though it's possible for such a move to look like a rotation within a small range. (If the outer part of a protrusion moves more than the inner part, it can give the illusion of rotation for a few degrees.) The rotational moves described here, involve parts that are entirely separate, either different OBJ files or different Groups in one OBJ. If you make a PP2 file as Ernyoka describes, you'll see the separate parts listed as Actors in the upper part of the PP2. Poser can move separate parts in any direction including rotation.