geep opened this issue on Aug 05, 2003 ยท 55 posts
williamsheil posted Wed, 06 August 2003 at 5:55 PM
OK, challenge accepted, I'll take your words and use them against you... * Instead of advicating, why not instead use your energies to work on a way to help others understand the pros & cons of each system * ... which, of course displays a total ignorance of the topic. The point (now listen carefully) is regardless of any inherent advantages or disadvantages of any system, the existance of multiple competing standards ultimately defeats the purpose of establishing standards in the first place. Now since we have an established system (96 inches equals one Poser unit), adhered to and never varied by MetaCreations and CL as well as the majority of content creators and prop makers over the past few years, why not use it? Why adopt any new system which has no obvious advantages, and will always be at odds with this standard? That is, after all, the sole purpose of standards. And pardon me for pointing this out, but wouldn't sticking to the accepted standard be a hell of a lot simpler, than adopting multiple standards (all of which have been based on errors and false assumptions) for multiple Poser versions with the implicit requirement to rescale everything inherited or imported from any other version or craeted by any other standard? Try creating a 6 inch cube brick in P4 using Dr Geeps system. The sides of the brick would be 0.06 Poser Units. Export the brick and go to Poser 5. There create a six inch brick using Dr Geeps interpretation of P5 scaling. The sides of the brick will, of course be 0.058125 Poser units. Import the P4 brick. Look at them. They aren't the same even though they have both been modelled accurately to six inches, and that's because, no, Poser scale hasn't changed between P4 and P5. Try to build a wall. OK you can now try to excuse this, as Dr Geep has done in the past, by falling back on the the argument that the Poser universe is wholly mutable, that Poser units don't "really" mean anything and that you can simply rescale the imported brick to get the "correct or compatible value". So what (I ask) was the purpose of defining units in the first place? The purpose was, ostensibly, to allow Prop and content makers to have a measure by which they could do their work and be sure that it would be compatible with the work of others and the expectations of the users. But as soon as you start adding the coda that your works need to be arbitrarily rescaled under a plethora of circumstances and standard regimes, the whole point of the exercise has gone out of the window. * Finally we have someone who is willing to teach us non-modelers how to make props in Poser 4. If it wasn't for Geep we all wouldn't have learned to create brick patios (with planters), sliding glass doors, master posers Group tool, and so much more... He's lifting us up - why do you need to put him down? WE WANT HIM HERE - FLOODING THE FORUM WITH INFORMATION! * Acknowledeged, the Doctor has done great work in the past, but sadly in this case, and for his own sad motives, Dr Geep now seems to be bent on flooding the Forum with MISINFORMATION. But lets make a challenge in return and see if you have been paying attention: BillyGoat and OpticalSingenoid, you seem to be prepared to defend the Doctor, even in the knowledge that he has directly lied to you and everyone else at least once in this thread. Why? Please give us an explaination as to exactly what benefit in either understanding or prop making skills you have in fact gained from the Doctors scaling posts at the start of this thread. Time to put your mouths where your money is. I am eagerly awaiting the fruits of your enlightenment. Bill