Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)
Nice work Jim, as usual:) It's nice to hear personal stories from the trenches of trial and error from some of the more polished folks. I've been pushing and pushing to get more out of P5 for a while now. It exausting but I seem to gain a little more ground each week. I especialy like the Materials room. My CPU hates the Cloth and Hair rooms (over night rendering and an extra chip fan is my only solution.. sigh).
Yes, how long did it take you to render this image? And how fast is your machine? Did it take you longer to render this image in P5 than it would have taken you to fake it in P4? Wouldn't it have been faster to export the lady as an obj and bring it into your other 3d- program and use its render engine to do ray-traced reflections?
It took about 20 minutes to render the final, which I did at 1200 x 1200 pixels. I did all the setup renders at 800 x 800 (it should have been smaller) with the "pixel samples" set to 1, they took about 4 minutes, I think. My AMD 1.4 is starting to show it's age, I expect to update later this year. The big advantage of having the mirror as a Poser figure and doing it in P5 was I could turn a dial a little and re-render it, rather than tring to reposition a primitive after rotating it. Plus it is a nice looking mirror, look at the piano hinge at the joints. ;-) Plus as slow as P5 is it is faster than Bryce (Bryce probably renders nicer, though). P5 seems to especially have problems with Trans-mapped hair in the reflections, the direct view is O.K., though. I have to figure out how to render properly in Max some day! MM- Ha! It will be in the Pro Club at Poser Pros in a couple of days. Ingenue Vickie should be up at DAZ for next weekend too, but you will not see this pic, as they don't like showing thongs in the sales pics. (I.V. isn't so sure about them either, as you can see.) I made the mirror to work up the pics for her, you get 4 views for the price of one!
Why not break the mesh at the edge of the mirror so that the normals do not bend? Have a mesh for the frame and one (single sided) for the mirror surface. That should fix the problem with the normals at the edges unless Poser 5 automatically joins all vertices. This is what I do in Rhino to prevent Poser from calculating the normals wrong at sharp edges. good luck, FlyerX
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