_dodger opened this issue on Aug 06, 2003 ยท 27 posts
_dodger posted Thu, 07 August 2003 at 10:03 PM
Right, but, see, that's what I'm saying That's not how I build it at all. I am not making this from a single loft. I'm making it from a collection of lofts following the contours of the peaks. See the wireframe. The lofts are created by sending a single small curve along the the path spline for each 'line' of peak in the folds. The seperate lofts are then stitched together (for close ones) or vertices are interpolated and polys manually added (for the larger gaps). The technique allows for much more detailed and accurate fabric folds, but isn't a UVMapper's friend by any means. Were I to generate UV co-ordinates for each loft, there would be a heap of overlapping UVMaps that would distort anyway because the maps would be square for curved lofts. I do think I have a fairly good idea of how to make a reasonably even UVMap after modelling, though. I'm thinking that if I take a copy of the OBJect and Relax the hell out of it it'll flatten out evenly enough that I should get a minimum of distortion on the patterning when the same UV co-ordinates are applied to the unrelaxed mesh. It's worth a try anyway. Anyhow, I just finished off the 'top' of one trouser leg and only have to tuck in the bottoms more accurately (and add little bits of cloth wherever I may have forgotten them) and I'll have the 'demo' leg to send to people. Phil, shall I send you the link so's you can try your hand at it, too? -- Dodger