kawecki opened this issue on Aug 08, 2003 ยท 15 posts
EnglishBob posted Fri, 08 August 2003 at 7:27 AM
Poser actually ignores normals as far as I know; it works out which way a polygon is facing from the winding order (the order in which the vertex coordinates are called up). Something to make winding order consistent would be grand, but it's really quite difficult to do. You as a human being can easily see what is the inside of your model and what is the outside, but a computer program will struggle to work this out... My suggestions: - It should be able to read Poser files with embedded geometry (CR2, HR2, PP2) as well as OBJ, if it doesn't already. - Maybe some general scale/translate/rotate/mirror functions? - The ability to weld coincident or nearly coincident vertices (with a sphere of influence parameter) would be very useful. - and lots of other things I haven't thought of yet, but will do as soon as I click on 'Post Reply'. :D