brschmidt opened this issue on Jul 10, 2000 ยท 12 posts
momodot posted Mon, 10 July 2000 at 5:04 PM
You are right, for touching ones face the underside of the arm comes up, but for nearly all other gestures the top of the forearm faces up and the bottom of it down. When the arm is at angle the cuff stays where it is but the forearm remains in contact with the top of the sleave. It is much more rare for a sleave to hover over the arm within it as the it is a rigid tube. Even with the fore arm twisted so the palm is perpendicular to the ground, if thee sleave is placed so its upper inside surface is in contact with the arm you will still get a somewhat believable pose, and the forearm does not rotate to permit the palm to face out from the body without some strain. Anyway, I am not asking for anything as I don't use such garments in my work, I was merely trying to be helpfull and I see too many wizard's robes and such with magically levitating sleaves... the sleave just doesn't comonly float above the arm within it. I think brschmidt does great work (and I can't begin to understand making clothes models) but he/she has the skill I'm sure to correct this common error and realy does want us to "crit" his/her work to be the best it can be. So, no offense intended, but I stand by my comment. BTW its more polite to say "My opinion is" such and such than to say someone who was only trying to be helpfull "doesn't know what they are talking about". I run the adult education figure drawing/painting program for a major museum and know a just bit about figures and drapery. Also BTW your work on the .cr2 sounds very interesting. These new joint controled morphs worked out by Nerd sound perfect for clothes, either for animations or just gravity detail, but are nothing I would try to handle. Now remeber... Happy Face :)