Kalypso opened this issue on Aug 08, 2003 ยท 16 posts
gps posted Sat, 09 August 2003 at 1:44 AM
A lot of rendering engines (ever true ray-tracers like POV-Ray) have trouble applying highlights to anything that's 100% black. The sphere on the left has an RGB 0,0,0 texture map applied, the one on the left is RGB 32,32,32 - both have the same highlight settings. As dodger pointed out though, it's essential to have 'Apply texture to highlight' checked for this to occur.
Odd exception - while Poser won't hightlight a 100% black texture map, it will highlight an object with a 100% black material setting.