kuroyume0161 opened this issue on Aug 10, 2003 ยท 15 posts
kuroyume0161 posted Sun, 10 August 2003 at 10:09 AM
Yes, sirkrite, that's the thread I was thinking about (couldn't find it last night)! Oh, this is a sucky thing. Why did they do this? I regularly create textures 4096x4096 or larger. So, since this is caused mainly when testing my creations, the workaround would be to import my Wavefront objects, add them as props or characters to the Library, and edit the PP2 or CR2 to include the offending textures there? Or must it be in a MAT pose? Thanks Mazak and everyone for refreshing me on this information and possible solutions. Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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