Forum: Poser - OFFICIAL


Subject: Some more material room exploration

quinlor opened this issue on Aug 10, 2003 ยท 7 posts


quinlor posted Sun, 10 August 2003 at 3:40 PM

I made the color of the hair (Godness hair) solid black and used the texture map to control specularty. A more uniform specularity map would probably look even more natural.