DraX opened this issue on Aug 10, 2003 ยท 21 posts
quinlor posted Sun, 10 August 2003 at 4:13 PM
I am not a big fan of painted on details, they look fake in many lightning situations and are difficult to influence with material settings.
I think the ideal solution in many cases would be to add the detail with displacement maps, if necessary with the addition of specularity and reflectivity maps. That could give highly detailed models that look good in any lightning, are easy to customize and keep the polycount manageable.
Stefan