fauve opened this issue on Aug 11, 2003 ยท 16 posts
fStop posted Mon, 11 August 2003 at 8:31 PM
lol.. actually - about the sharp edges, i didnt mean the bodies/joints. in a lot of 3D renders, the most noticeable thing is not the angular nature of the bodies, but the fact that they render as stark, almost black edges, and have inaccurate shadows underneath so it almost ends up looking like photographs of people who have been shot over a dark background, then cut out quickly with scissors and then arranged to overlap each other :) (hey, i just thought of that right now but it DOES kindof describe the 'poser render' look, huh?). your image is VERY well done fauve - been a long time since a 3D render fooled me, even if for a few seconds. id recommend getting in there with a soft brush set to multiply and painting in small shadows - its the little ones that are important, like shadows under the hands/fingers, etc. even if you render this with shadows enabled, poser's rendering engine is too inaccurate to get shadows perfect - usually you can do a lot better yourself with postwork. for some reason large shadows seem to render fine, but small ones - such as shadows under the edges of fingers resting on skin never render. you should cover her neck with her hair (or do it in postwork with a mite of smudging), since the bend is slightly unnatural. and her leg pose seems a little 'stiff' -- id change it, unless you are replicating some famous angel statue pose or something, in which case theres not much you can do. his pose is wicked and looks totally natural, hers from the neck down is a mite stiff. im impressed with what you did with judy... she doesnt look like an alien at all. how easy is it to use the face room? is it something you can learn in a night or is it like days of toiling with buggy crap? i slaved over judy's head for hours to get my free 'jude' morph in 3dsmax, but you did a better job in the face room with yours so im wondering if i should have tried that instead... cheers, -gabriel