Tintifax opened this issue on Aug 12, 2003 ยท 6 posts
adp001 posted Tue, 12 August 2003 at 9:45 AM
Nice thing. But, because you talk about "hires textures and a reasonable mesh", I have something to straighten out: A detailed mesh exhausts less memory then blown up texture-maps. A detailed mesh needs no big textures (if you do it the right way). A detailed mesh allows displacement maps (the best you can do for details - Poser 5 can handle it). A detailed mesh renders x-time more realistic than only textured details. A detailed mesh with small textures (tiled, for example) rendes much faster, escpecially if you have to use the same model more then once in a scene - each one with a somewhat different texture... Just my 2 cents :)