_dodger opened this issue on Aug 12, 2003 ยท 39 posts
_dodger posted Tue, 12 August 2003 at 8:30 PM
Oh, hey, by the way now I think about it, it does look more that way in this pic, which could be the angle but I think is mostly the effect of the faux-textured-surface (meaning texture in the real sense, not paint job in the 3D sense) casting shadows on it (it looks smoother with the effect turned off). The bumpmap for it takes care of this (but I have to tweak that bumpmap a bit still) Yeah, except for a few small parts (the shoes and helmet) we're WAY past the modelling stage now. So while constructive criticism is welcome, dont' expect me to act on it if it involves going back and modelling something and rebuilding the morph targets and so on (thre are some hidden morph channels that are a requirement of the mesh design to work at all. On botht he Domaru and Waidate there are places where a co-planared edge hits the border between two groups/body parts. As pose is inclined to either weld those or not weld anything on that join, I had to do a weird trick where I move the vertices well out of the way, create the figure, and then hidden-morph the edges.vertices in question back to where they belong.