fauve opened this issue on Aug 11, 2003 ยท 16 posts
fauve posted Wed, 13 August 2003 at 8:57 AM
Thanks for the suggestions, Gabe... they're good ones. I'm fiddling with his head right now; can't think how I didn't see it before, but it's out of proportion a bit. The Face Room isn't exactly easy to use, but it's one of the least buggy parts of Poser 5. :-) Haven't had it blow up on me once, unlike the Hair or Cloth rooms. But the textures it makes from the photos are rough, to say the least, and the way the photo-morphing system works is a little counter-intuitive; you sculpt the face to the photo by setting and then adjusting points on the mesh, but the way the mesh reacts to pulling and pushing those points isn't exactly the way you'd think it would. There seems to be a pretty strong offset in terms of the point influence. I've gotten the best results by starting with the photo-morphing points, then using combinations of the regular Face Room dial morphs and the built-in Don or Judy head morphs to fine-tune the look. There are certain features that the Face Room photo system just doesn't seem to do well (like the nose. It tries to give everyone a nose just like Judy's pointy little icepick snout.) The female and male head morphs here took me a couple of hours each to do, so I think it probably is quicker than Max. And it's easier for someone like me, who has a hard time just "making up" a face -- I usually have to work from someone's photo anyway.