runwolf13 opened this issue on Aug 15, 2003 ยท 5 posts
gryffnn posted Sat, 16 August 2003 at 8:15 AM
Some poses are not well made, especially if the maker grabbed and pulled body parts into place using the tools and IK. If you look at the actual dial settings, various body parts may have strange twists relative to each other. So when you animate between such poses, the body parts have to move in bizarre ways to get from one position setting to the other, even though it looks like a small, simple change. To begin, you should also make sure your interpolation is set to linear (green on the graph) instead of spline (orange), which can be more realistic, but can cause wild overshoots of positions. Also, well-made poses don't affect unnecessary body parts. For example, facial expressions shouldn't have setting for the face-shaping morphs (or feet). As the others suggested, look at the animation pallet and delete keyframes for parts you want to leave in position. HTH - Elisa/gryffnn