ozgod opened this issue on Jul 14, 2000 ยท 9 posts
LoboUK posted Fri, 14 July 2000 at 7:22 AM
Okay - first things first, make sure the hair model is saved as an OBJ file. Now go over to free stuff and download UVMapper - trust us, you'll love this programme. Import your hair_prop.OBJ into UVMapper (File|New Model), and it'll create a new texture tempalte for it. You might have to play around with various mapping modes to get the best result - basically if it looks like a mess of squiggles, you need a different mapping mode :) Once you're happy with the texture-template, save the hair-Prop.OBJ (preferably with a brand new name) and then save the texture template (use the same name as the OBJ file to make life easier). Very important: Save the model, then save the texture map before quitting UVMapper Start Poser and import the OBJ file you saved from UVMapper - this is your UVmapped object file. Scale and position it where it should be on the figure - see JAFO's post about parenting the hair to the neck if it's long hair - and save it to the hair library. Now you can paint on the template you saved out of UVMapper and apply that to the hair exactly as you would any other texture map. Hope this helps Paul