ChuckEvans opened this issue on Aug 17, 2003 ยท 26 posts
ChuckEvans posted Sun, 17 August 2003 at 12:48 PM
I'm sorry, Guitta. I'll try to explain again (I even explain poorly...sigh). If I want a meadow..with slowly rolling hills, I have a hard time doing it. A better example might be that I want a terrain that is mostly level and I want to make a glen in it...or a gully. Or maybe I want a rolling terrain with a rise in it for a big oak tree or something... The problem for the terrain editor (for me) is when I am looking at it, it doesn't look like what I see in the windows. So, if I raise the elevation in a place in the editor, and look at it afterwards, it's in the wrong place. Or too high. Or something. I read somewhere that someone said something about always making sure the terrain editor is pointing a certain direction but I didn't understand. Even then, I raise or lower terrain too much in the editor. So, I was just wondering what different methods people used to "sculpt" terrain for their scene. I see lots of work people have done and they spend time explaining how they did the buildings or trees (or something). LOL...maybe "laying the terrain" is considered so easy by them that they never bother to explain it...grin. Maybe the best thing for me to do is find some art by people where I can ask how they shaped the terrain so wonderfully.