_dodger opened this issue on Aug 19, 2003 ยท 20 posts
_dodger posted Tue, 19 August 2003 at 9:18 PM
If Mike wasn't UV mapped he wouldn't be able to take V3 textures either 8-) - the map data is there. Not in mine. I got mine early. No installer, no UVs, no morphs except the JCMs, that's all. I only have UVMapper Classic*, so I get no options on import -- it does groups and materials and all, though if I can import them I could conceivably do it in Max's Unwrap UVWs modifier. * I have the demo of Pro, but it didn't do anything I can't already do in Max, so I didn't get it -- I occassionally use it to preview a mesh, so if 've posted a screenshopt from it and you're confused (I think I have) that's why. - - - - - -
On another note... Allow me to say 'Grr' at Poser. If you import by group from multiple figureResFiles to a single figure, it works fine, but when you save it it leaves out the other (different) figureResFile line (for more on this see my tut on loading a few months back in the Poser Tech forum). That means I have to stick both tabi in one OBJ because I don't want to make seperate tabi CR2s -- I HATE seperate CR2s for shoes (gloves I can see, somehow that's different). Back to Max. Grr. Luckly I have my scripts so I can do it without splitting along the groups.