Forum: Poser - OFFICIAL


Subject: "DAZ|STUDIO isn't going to be competition for Poser..."

richardnovak77 opened this issue on Aug 19, 2003 ยท 75 posts


Dale B posted Wed, 20 August 2003 at 8:57 AM

Another thing to consider is that DS will be a plug in based application. We don't know exactly what will be in the core app, by any stretch of imagination. Or how long your favorite functionality will be in development. I would be highly surprised if there is -any- animation capability to begin with, for instance. Most don't do it, so that can slide and be implemented as a plugin....more likely several plugins, so that you have Max compatible export, Maya compatible, Lightwave, Renderman...etc. And the plugins are in no way going to be free. Then we come to the fact that it is already several months past the announced release date of DS. The fanboy response is 'They're doing it right!' while the business term is 'missed milestone'. See the beginning of a pattern? Mimic 2 is indeed a good start, but we have no idea how much of that is DAZ's; that could have been in the works by the company who made Mimic, and it was just polished and completed. I'm not anti-DAZ, either, but the hard truth is that the economy in Utah is sucking the same rancid canal water that the economy in California did. And if it comes to it, their cash flow currently comes from the models and accessories they provide. That would come first. And if a 'Poser-like' product was so bloody easy to code, there would be at least two or three freeware Win apps, Ghu only knows how many 'Nix apps, and at least one Mac app by now. Personally, I think we're looking at a split in the community coming up. DS is looking like it will have all the nice, complicated interfaces to appeal to the 'professional', while Poser will go forth to fill the niche that those of us who really don't have the (a)money or (b)time to master one of the 'Big 4'. And if CL and DAZ are smart, they will get over the stepped on toes and work together on this. The pie is big enough for both, and keeping compatibility would be worth it in the long run for =BOTH= entities.