Lugus opened this issue on Aug 21, 2003 ยท 10 posts
MarkBremmer posted Thu, 21 August 2003 at 9:30 AM
Lugus, These are boolean objects. So...go wild. The new tools in the vertex modeling room allow for easy extrusion of poly, vertexes and lines which means you can create fairly complex shapes quickly and easily. Additionally, you can now 'paste' different drawing or photo profiles on each of the modeling walls in the vertex room making it an outstanding modeler. Now, for the shapes you see in the above post: the best way to create shapes like that are with booleans. It is a viable option now. The reason I haven't used them historically is because my Carrara 2 work flow usually went like this: "O.K. I've got 60 minutes to my deadline and I need to make shape 'X'. Hey a boolean would be an easy way to do this. Ahhhhhhhhhh, that shape is almost right but a vertex flew so far into left field that I can't find it. O.K. I found it and put it back into place. Let's try a test render. Ahhhhhhhhh, I can see throught the object even though it's supposed to be solid.Let's try importing an Amapi boolean instead. O.K. it imported all right but it looks lumpy. Let's crease some edges. Looks right. Let's test render. Arrrrrrrrrg, it still looks wacky and I've only got 15 minutes left. The only way I'm going to get this done is doing a really complex spline model. There, finished. Oh no! My deadline was 30 minutes ago! Ahhhhhhhhhhhhhh." I use the term 'proper modeling' only because by actually creating the shape, I could guarantee what it would look like. But it usually took some time and effort. It was just too aggravating to know what the shape should look like if the boolean worked correctly the first time which wasn't always the case. However, now it looks like I may be giving booleans a second look when creating models. Mark