Forum: Poser - OFFICIAL


Subject: P6 Wishlist

Odiemance opened this issue on Aug 20, 2003 ยท 48 posts


layingback posted Thu, 21 August 2003 at 11:29 AM

Surely it should be clear to all - based on demostrated behaviours, e.g. Poser 3, Poser 4, Poser 4 ProPack, Poser 5 - that MetaCreations/CL/egiSys don't do rework. They'll add on, but not undertake rewriting of anything that works ("good enough" ;-) (And incidentaly they also demonstrated that they can NEVER get any release working correctly even after 3 or more SRs.) And as we are almost universally agreed that we don't want new features (that won't work, consume even more memory, overtax an already overburdened UI, break existing features, impact performance, etc). What does that leave? Nothing! The union of nothing_new with nothing_reworked is the null set. So why bother with this thread? Even in the unlikely event that CL will read it. Or that there are enough people at CL left to read it (let alone work on the product :-) If that rationalization doesn't happen to work for you, then try: It's taken 13+ months to fix an admittedly significant number of mostly relatively trivial bugs (although many apparantly trivial bugs are carefully left untouched). So how much could they actual do in a new release? Given they've not started on Poser 6 yet, and they still have SR4 PC - and thus presumably SR1 OCX (in order to stay consistent) - to do, then for a release of Poser 6 in, let's say, 18 months from now. Implying a 12 month development and test schedule approximately. Ergo it could have about the same amount of content as SR3! And that's the upside, because remember SR1, SR2a, SR2b, SR2c, SR2d, SR2e, SR2f and SR2.1 were done (in 3 months) by the 'full' development/management team. SR3 was done in 5 months (and OSX finished 3 months later still) by the new smaller team. That implies a trivial development resource currently. (If the statements of 6 staff are correct, then CEO Mark, PR Katherine, CS Starlet, TS and IT account for 5/6ths of that... leaving how many developers?) Yes they could use - i.e. invest in - more developers on Poser 6, but where are they to get the money from? Run away sales of repackaged Poser 4/Poser Artist? IOW, this thread is bordering on the futile. Even by Renderosity Poser Forum standards!!! LOL