insomniaworks opened this issue on Aug 21, 2003 ยท 12 posts
insomniaworks posted Fri, 22 August 2003 at 12:23 PM
Okay, I spawned all the morph targets and removed the magnets as instructed. I exported the pantyhose as an obj and then edited a my cr2 for the new obj. But, I was not suprised when no geometry loaded when I loaded up the cr2 in poser. It says the figure is there, but it is invisable. I have seen this happen before when I was starting out and not following the directions. I don't understand all the technical reasons for this, but from my experience and from a tutorial that I once learned from, you have to spawn props and export the props to an obj for the cr2 to load it and work properly. I have tried ways my self. One way is to spawn a prop for every group. Then export all the props in one ohj. This loads up fine from the cr2, but the groups are not aligned properly anymore and there little spaces between them. In other words, they are not welded together. Another other way is to change it all into one group such as a hip and line it up on the figure, modify it with magnets and then split it into groups with UVMapPro. But this has a degree of inaccuracy which causes a few poke throughs to happen which brings be back to where I am now. So let me rephrase my question, How would I modify a multi-grouped figure in poser with magnets, then export it as an obj that can be loaded by a cr2?