lesbentley opened this issue on May 26, 2003 ยท 17 posts
lesbentley posted Fri, 22 August 2003 at 1:57 PM
"Make this even easier." Well it depends. There certainly are times when converting a pp2 to a cr2 is a usefull thing to do. You say "change the file name from CR2 to PZ2" I assume you mean change it to pp2. Say I have a pp2 with two objects in it. OK, I use the Hierachy Editor to convert it to a cr2, thats one step. I use Windows Explorer to cut and paste the file into a props folder, then I change the file extention, call all that another step, but when I load the cr2 the both objects have the same material settinge even though they had diffrent ones before I converted to cr2. Thats because I needed to define groupes back before I converted to cr2, so thats a third step. I now find that when I rotate one of the objects the other one deformes, thats because "allowsBending" is set to on by default, so I have to fix that, thats a fourth step. Converting to a cr2 changed the origen for both objects, so I have to change that back to what it was before, that's step 5. Converting to a cr2 in the Hierachy Editor changed the external object references to internal geomCustom geometry, that's wasting HDD space, the original pp2 was 10KB the figure is now 81KB, so I should really open it up in a text editor and change the geometry back to external, but I'm lazy so I'll skip that, and its lucky I don't need to translate one of my objects because then I would have to unhide its translate channels which are now hidden. I now have the original pp2 plus the cr2, so I'll delete the pp2, that's step number six. OK, now I'm ready to make my pose file. Easy wasn't it? On the other hand I could just have parented my original pp2 to a figure, step #1, save a pose file (which I have to do any way, wether it's a pp2 or cr2). Then Edit the pose file in a text editor by doing a global search and replace of "prop" with "actor", the last step. The whole process including making the pose file takes about 4 or 5 minutes, and I have a small pz2 that I can distribute to anyone who already has the pp2. Now if I am going to use a lot of pose files on this thing, and I don't need to distribute them to people who already have the pp2 version, then it may well make sense to convert the pp2 to a cr2. If I only want to use 1 or 2 pose files on it, or I need to distribute pose files to people who already have the pp2, or if I am not the author of the pp2, and therefore can't distribute it as a cr2, then it makes a lot more sense to just edit the pose files as per post #1. Both procedures have their place, but I still think that the discovery of a way to apply poses to un-parented props is valuble addition to my arsenal of Poser techniques, and in at least some circumstances is a lot easier than converting to a cr2.