DigiCalimero opened this issue on Aug 22, 2003 ยท 6 posts
DigiCalimero posted Sat, 23 August 2003 at 9:45 AM
Thanks for the link compiler! Explains a lot. I figured it out a little bit, I first move the hips up with IK set for both r/l legs to where it fits with the boots, then bend the toes as well. I then turn off IK for r/l legs and note the bend, side/side and twist values of the bones (lFoot and lToes for example). Then when I'm in setup, after using the grouping tool I just set the bones to those same values.