DigiCalimero opened this issue on Aug 22, 2003 ยท 6 posts
compiler posted Sat, 23 August 2003 at 12:44 PM
Er... I'm not sure I understand correctly what you mean (english is my 2nd language, sorry). All I know is that, in order for your boots (or whatever) to conform, you need : the obj, with correc groups assigned in it the bones, which make up the hierarchy the joint parameters, which control how the joints bent and which must be very close to the ones of the target figure You can either use an already existing cr2 to get both the hierarchy (if it has the same hierarchy as your model) and the joint parameters, then tweak the JP a bit and delete the unused materials from the resulting cr2, or you can make the bones AND the JPs by hand. Hope this helps.