---Gallego--- opened this issue on Aug 23, 2003 ยท 2 posts
Jaager posted Sat, 23 August 2003 at 3:51 PM
Poser 4 - the original texture has the tatoo. This is easiest done using a paint/photo editor with layers. Poser 5 - you can float a tatoo layer in the Material room. Stewer added a bit on how to do it in the Material room tutorial in the P5 forum at PoserPros. The image map node has scale and trans controls, so the second map with the tatoo can be sized and shifted around. It means that in P5 you don't need a whole bunch of complete textures to do tatoos, or scars etc. It can be added anywhere, at any size, to any figure. I am thinking that eye shadow and makeup can be done the same, but more specific to the figure, since the eyes have a set separation. A properly hacked *.mt5 could probably be done to add this makeup to any of the same figure with a click. A material pose does not change existing textre assignments and colors if those lines are left out of the pose file.