Ultrop opened this issue on Aug 22, 2003 ยท 80 posts
Dale B posted Sun, 24 August 2003 at 9:01 AM
sandoppe: Check the Vue forum and E-on's site. The 4.2 patch of Vue 4 -will-enable P5 import into both Vue and Mover. Right now people are waiting for it's release. That info has been out there for the last 2 months, and it's E-on doing the work, with tech support from CL. Daz Studio looks like it has the potential to be a nice tool....hopefully. But keep in mind that DAZ has also started to release Service Paks (read: bug fixes) for their mesh models; something they have been doing for -years-, and presumably are very experienced with. We also don't know the pricing schedule of the plug ins that will be -needed- to make DS actually useable. It could easily equal or exceed what those of us who pre-ordered P5 paid, and for the same functionality...or less. No one knows, and despite stated intentions, no one -will- know until an idea of the work and time involved are realised. Those are the determining factors on plug-ins, and if the time needed for an animation suite dictates a price tag of $200 =just= to recoup costs... As for CL. They aren't content creators, and no doubt when things went Tango Uniform, whoever was contracted was also let go. As for the ease of 'fixing things'. Poser is a cross platform app that started with the original Mac code base, was ported to Win3.1, then 9X in its 3 iterations, then NT in it's 3 iterations, as well as Mac through several generations and a few OS changes, one of them to Jaguar. The wonder is that the bloody thing works at all! As Poser Artist is P4, I would suggest that this will be the break point; PA will maintain the legacy support, and any new iterations of Poser will be recoded for the current state of the art OS's, namely 2kXP (possibly 98, as MS seems unable to convince people to upgrade) and OS-X. Doing so will allow them to scrap large swaths of code that were needed for legacy compatibility. P4's executable is 5.44megs (with pro pack). A total rewrite of =that= much code is not a simple endeavour, as anyone who knows code should be aware of. P5's is 10.2megs. That is 5,440,000 and 10,200,000 individual hex characters of -compiled- code. What the size of the actual source is is anyone's quess (unless LDLD knows?). That also applies to actual service packs; fixing a bug is usually easy(actually finding the little bastard is another matter entirely); fixing the things the bug fix broke can be a lot harder. And no one who has not actually seen and tried to work with a specific piece of source can say how easy adding or fixing something is. That is pretty much like saying that because you can work on your Piper Cub (or your Learjet), you're qualified to cross the tarmac and tell an E-7 how to work on a C-130. The only question is whether the E-7 calls the MP's or decks you himself. Marc -was- pretty vague. But there is a real probability that he simply didn't know about the technical issues. If they are working on SR-4, as stated, things would be in flux. Then there's the warm, loving reception that Kupa, Larry, and several others got. Make no promises, and no one can call you a liar. This is a community of artists...and unfortunately, too many artists let their passion get the better of their common sense, and their experience. P5 was hailed with refrains from The Heavenly Choir. Then it was shipped in an unstable form, and was suddenly The Antichrist to many. Now DAZ Studio is the Second Coming. But it is just a program, and one that =will= have bugs in it, will refuse to run on some people's machines, and all those other things that programs do, and I don't even want to think about the issues with video cards and OpenGL compliant drivers (or lack thereof) for same. Do we really want to go through another hurricane of this kind again?