dirk5027 opened this issue on Aug 24, 2003 ยท 19 posts
steveshanks posted Sun, 24 August 2003 at 1:28 PM
i'll try :o).....there are, in the basic sense 2 types of modeling, one is take a box with 6 sides and 8 corners (points) and starting with that you can create anything, by cutting it to add points and polygons (sides) then moving the points or polys...now thats the basic description of box or poly modeling, but you can lump other things in to this catagory, like laying points down and welding them like join the dots to get a shape to work from.....the other is spline modeling, an example would be draw 2 circles then loft them to create a tube, or draw a profile of a vase and spin (lathe) it to create a vase, the basic idea is to create line shapes that you join to create a model, like the ribs in a boat you create them then skin the boat....there are other expressions like hypernurbs or nurbs but they are names to describe fancy variations of the two techiques....to give a practical example the police outfit was modeled in polys with hypernurbs, i had a low poly boxy looking outfit which when put into hypernurbs made it nice and smooth, sop i worked on a 660 polygon (to low for poser)shirt that when saved became 4876 polygons...the hypernurbs just saved me time and effort while working in polygons....hope that helps ;o)...Steve