Forum: Poser - OFFICIAL


Subject: Creating new figures from old figures questions...please help before I go bald!

Dmentia opened this issue on Jul 18, 2000 ยท 11 posts


momodot posted Wed, 19 July 2000 at 1:19 PM

Hi. I had success with fusing figures but there was still a seam slightly visable. Requires UVmapper Morph Mover which are PC native. 1. Make unwanted parts of each figure invisible by double clicking and then unchecking visible in the properties dialog. 2. Position the visible parts of the figures how you want them while keeping the dominant of the figures in its default position. 3. Export as Wavefront Object with everything unchecked but the visible figure elements you want. Save this in the Runtime/Geometries folder of the dominent figure with a new name (Syater.obj for example). 4. Open new object in UVmapper and try different mapping schema and choose which is best, export the map as template and resave the object. The default map will be the maps from each of the figures superimposed on each other, I simply use the two orginal maps in conjunction pointing each material at the appropriate map but you can move the materials elements around so they don't overlap and then you can use just the one new merged map. 5. Open the .cr2 (Runtime/Libraries/Characters/...) of the dominent figure and deleat unused parts (parts you omited from the export), open other figure .cr2 in other window and copy the parts that have been added to the remaining parts of the dominent figure in the merged .obj. Save new version of merged dominant character with new file name. I have no idea if what I said is clear or not. When I did this I could use the standard morphs for the respective parts of the merged figure but mophs spawned from it were only good on it and not the original constituent figures. The seam can be pretty imperceptable except when a cast shadow or a highlight runs across it. Here is my Victoria Head on the P4NudeMan Body.

VictorNeck.JPG