Netherworks opened this issue on Aug 28, 2003 ยท 12 posts
Jaager posted Thu, 28 August 2003 at 1:32 PM
Just came off my sleep cycle, I think I see what NW is doing. - the dittos. I will have to play with this as soon as I get a chance. I take it that I am not the only one who cannot get a P5 MATpose to work with whole node sections left out (the ones that I am not interested in changing with the MATpose, but that the figure is using already)? The problem I see with this fix: suppose you want to have a MATpose that adds bump texture A. and another for bump texture B. You want to be able to add them to any existing diffuse texture and not have to have the partial bump MATpose "know" which diffuse texture you are using (With FireFly bumps are particularly tricky since there are two real node choices and the P4 master at the top does not affect either of them.) name "Diffuse_Color" value 1 1 1 in the above - changes the color to white an existing character may not always have the base color white - there is often shading. A MATpose with this erases the existing diffuse color - even if all you wanted to do auto add bump textures - or ambient settings or other touchups to just one part of all those settings.