Forum: Bryce


Subject: Experiments with NURBS and Bryce's lighting effects...

shadowdragonlord opened this issue on Aug 28, 2003 ยท 12 posts


shadowdragonlord posted Thu, 28 August 2003 at 2:31 PM

And then I thought I'd go for world-reflections, the technique people misname HDRI. In this one, I smoothed the glass jar in Bryce, and there are only three radial-squared-falloff lights here, the vase, the ground plane, and the big sphere for reflections. At this distance, you can see the polygons deforming due to Bryce's inability to make sense of it all. I will try a higher poly-count version to see if I can rid myself of any need for Bryce to smooth the mesh, but this vase is already 10,000 polygons. Notice the "black" reflections? What's up with that? Ray depth, or TIR depth issue? These are simple models, a vase takes me about 15 seconds to create in Rhinocerous now. Now if I could just figure out how to make a head in Rhino, too!