randym77 opened this issue on Aug 30, 2003 ยท 10 posts
Sue88 posted Sun, 31 August 2003 at 8:11 AM
That's a great mouse! I don't know how exports work from Anim8or; if you paint different parts of the model with different colors, does the object retain these colors upon export? If yes, then open the object in UVMapper, and go to Select/Select by/Material (or Group). Select one of the colors. Now only that part of the mesh will be selected and you can assign it to a Material zone like L.D. said. For UV mapping, I'd first select everything (Select/All), might give it a planar mapping to see what is what, then again do a Select by group or material. Now, with one area selected, I'd move it to an empty area of the map and try different mapping methods on it to see which one would make more sense and would be easiest to make textures for. Then do it with the other parts of the mesh, too. When you have all the parts mapped and arranged, save the texture template and the object, then open the texture template and color over it in a paint program. If the colors of the mesh aren't retained when you export from Anim8or, then when you import the mesh into UVMapper, map it in a way that would show you which part is what and select areas (e.g. the eyes, the ears, etc.) manually and do the assigning that way.