wolf359 opened this issue on Aug 30, 2003 ยท 75 posts
Walt Sterdan posted Sun, 31 August 2003 at 4:13 PM
"As a person who already renders poser figures in a high-end open GL, batch processing true radiosity capable programthat opens Pz3 directly,it occurs to me that I have NO need for Daz studio." "...I animate in poser and import the animated figure Via the propack plugin, a thorough previsualization in poser prevents me from having to make changes after the PZ3 is imported into C4DXL." So if DAZ Studio allowed you to do the same thing that Poser does for you now but was faster (perhaps because of OpenGL previews) and possibly worked better, you wouldn't have any use for it? I'm afraid I don't quite understand. If you were able to pick up a program and just the plug-ins you actually need to do what you do now but be able to do it faster, cheaper and better, why wouldn't you want it? Surely the desire to save time and money isn't just a low-end objective? ;-) At the very, very least, I find the idea of being able to see how transmapped hair is going to look without having to render it would be an incredible time-saver. I will be using it, from the get-go. How long it takes, if ever, to replace Poser in my toolbox, I have no idea, but stating that you "have NO need" for an unreleased product without actually knowing if can help your workflow seems, at the very least, incredibly short-sighted. To answer your actual question ("how many users here already have viable alternative render solutions") I use Lightwave with the Greenbriar plug-ins; I'm looking forward to DAZ Studio helping me work faster and, hopefully, with fewer bugs than with Poser 5 for MacOSX. I'm also looking forward to DAZ Studio releases and updates for the Mac showing up in the same year as the Wintel versions. ;-) -- Walt Sterdan, Freelance