kcc_58 opened this issue on Aug 31, 2003 ยท 6 posts
Mercurius_Sublimatus posted Sun, 31 August 2003 at 5:35 PM
I don't have the URL but I do have the tutorial printed:
In Photoshop or other paint prog, create a 300X300 pixel image. Fill the entire image with bright yellow. In the center of the image, make a large black circle(filled) that nearly reaches to the edge.
In Bryce, create a cylinder and scale down the height until it is very thin.
Open the materials lab. Click on the A column to the right of the Diffuse and Ambient settings to bring up the Texture A box.
Click on the P bead to make a picture texture. Load the image you just made. Set the mapping mode to Object Top.
Click in the B column to the right of the Transparency setting. Set the Transparency to about 60.
On the Texture B box, click on the little triangle in the upper right corner and select Basic:Basic Gradient Bar. Set the mapping mode to Cylindrical.
Enter the Deep Texture Editor. Click on the word Noise to bring up the Noise Bar. Click on the green corner to open the noise dialog box.
Scale down the frequency of the X value from 62 to 31.
Return to the materials lab. Click on the bead in the upper left corner of the Texture B box to open the Edit Texture palette. Adjust the scale to 60% for a 3-blade propeller; 40% for a 2-blade prop; or 100% for a 5-blade prop.
Done.
Hope this helps