Toad opened this issue on Jul 20, 2000 ยท 15 posts
pus ghetty posted Thu, 20 July 2000 at 1:29 PM
If you want to create the sweat yourself you would first go to an image editing program, make an alpha channel of the water beads using a poser figures uv template.(keep in mind the white areas are affected) When you import your poser model into bryce go into the material editor and load your alpha channel as component "B" then assign this component to the specularity channel. mess with numerical input to get different levels of specularity.(wetness)p.s. You may want to ungruop the poser model and regroup and create families for the hair/eyebrows, figure, and clothes seperately, this will allow you to easily place your created textures on each individual group. Hope this helps also.