lilmikee opened this issue on Jul 21, 2000 ยท 5 posts
Gromit posted Sat, 22 July 2000 at 12:15 AM
UV Mapper is simple enough as long as all the faces of an object will map in some way to primitives like a cube or cylinder. I haven't worked out how you define regions that must be mapped separately, when the faces can't all be seen from the x, y, or z directions or when they are hidden by other faces. I'd like to go to that link above, but unfortunately our firewall has that domain blocked along with many others. Gromit Dhahran, Saudi Arabia