Forum: Poser - OFFICIAL


Subject: Is it possible to convert a Michael 2 conforming item to one for V3?

panko opened this issue on Sep 04, 2003 ยท 6 posts


pdxjims posted Fri, 05 September 2003 at 8:26 AM

It takes a little effort, but yes. 1) Load Tagame's armpit hair into P5. Do not conform it. 2) Select the right collar and export it as a wavefront object. Use all options except morph target. 3) Select the left collar and export it as a wavefront object. Use all options except morph target. 4) Delete Tagame's armpit hair from the scene. 5) Load V3, no morphs 6) Import the right collar object you just exported and place it under V3's right arm so that about 1/3 of it is buried in the pit. Use only the Make Polygons Consistant option. 7) Do the same thing with the left collar you exported. 8) Export both the objects into the same wavefront object. Use all options except Morph Target. 9) Delete the two objects from the scene. 10) Import the just saved combined wavefront object. Use only the Make Polygons Consistant option. 11) Select the imported object and go to the Setup Room. 12) Load the bones from a V3 clothing top. 13) Go back to the Pose room. 14) Conform the new figure to V3. 15) Go into the Materials Room and assign the same materials and options as is in the orginal Armpit Hair figure. 16) Go back to the pose room and save the new figure as V3 Armpit hair into your figure library. Now you have a truly conforming figure to V3 for armpit hair. It does take a few steps, and you have to get placement of the left and right collar objects right, but you'll have a conforming figure you can use again and again. If you have any questions, send me an IM. Remember, you can't distribute the item because you didn't make the texture or orginal object.